Turn-Taking and Choosing Who Goes First: Playing Fair

Students will understand and use strategies for deciding who goes first or who chooses a game/activity.

Col. John Robinson School

Grade Level: 1

Estimated Time: 30 minutes

Connections to Character.org’s Eleven Principles: Principle 4Helps create a caring school community

Connections to Core Values: Fairness, Compassion, decision, making,

Lesson Objectives

  • Students will understand and use strategies for deciding who goes first or who chooses a game/activity.

Materials Needed

  • Who Will Choose Wheel
  • Coins
  • Dice
  • Newsprint
  • Marker

Procedures

Introduction: This week we are going to review and learn strategies for deciding who chooses or goes first.

Lesson: Explain to students that we will be learning strategies to decide who chooses or goes first. Discuss with students why it is important to play fair. Ask, “Why is it important to play fair? How do others feel when you play fair? How do others feel when one person chooses and decides? Do you have any strategies for deciding who goes first?” Record answers on newsprint.

Introduce the Who Goes First Wheel. Adults describe and model each strategy (flip a coin, rock-paper-scissors, roll the dice, etc.)

Pair students with someone at their table to practice each strategy.

Practice: Instruct students to practice these strategies during snack, recess, and the next week. Let students know the adults will be trying to catch students using these skills.

Credit
Col. John Robinson School